#ifndef TEXTE_H
#define TEXTE_H

#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <string>

using namespace std;

void SDL_GL_RenderText(string text, TTF_Font *font, SDL_Color color, SDL_Rect *location);
void glEnable2D();
void glDisable2D();
//~ void init_gl();
//~ int round(double x);
int nextpoweroftwo(int x);

#endif
